Saturday, January 3, 2009
Howard Rheingold's Participative Pedagogy
A PARTICIPATIVE PEDAGOGY
To accomplish this attention-turning, we must develop a participative pedagogy, assisted by digital media and networked publics, that focuses on catalyzing, inspiring, nourishing, facilitating, and guiding literacies essential to individual and collective life in the 21st century. Literacies are where the human brain, human sociality and communication technologies meet. We're accustomed to thinking about the tangible parts of communication media−the devices and networks−but the less visible social practices and social affordances, from the alphabet to TCP/IP, are where human social genius can meet the augmenting power of technological networks. Literacy is the most important method Homo sapiens has used to introduce systems and tools to other humans, to train each other to partake of and contribute to culture, and to humanize the use of instruments that might otherwise enable commodification, mechanization and dehumanization. By literacy, I mean, following on Neil Postman and others, the set of skills that enable individuals to encode and decode knowledge and power via speech, writing, printing and collective action, and which, when learned, introduce the individual to a community. Literacy links technology and sociality. The alphabet did not cause the Roman Empire, but made it possible. Printing did not cause democracy or science, but literate populations, enabled by the printing press, devised systems for citizen governance and collective knowledge creation. The Internet did not cause open source production, Wikipedia or emergent collective responses to natural disasters, but it made it possible for people to act together in new ways, with people they weren't able to organize action with before, in places and at paces for which collective action had never been possible. Literacies are the prerequisite for the human agency that used alphabets, presses and digital networks to create wealth, alleviate suffering and invent new institutions. If the humans currently alive are to take advantage of digital technologies to address the most severe problems that face our species and the biosphere, computers, telephones and digital networks are not enough. We need new literacies around participatory media, the dynamics of cooperation and collective action, the effective deployment of attention and the relatively rational and critical discourse necessary for a healthy public sphere.
MEDIA LITERACIES
In Using Participatory Media and Public Voice to Encourage Civic Engagement, Rheingold wrote:
If print culture shaped the environment in which the Enlightenment blossomed and set the scene for the Industrial Revolution, participatory media might similarly shape the cognitive and social environments in which twenty first century life will take place (a shift in the way our culture operates). For this reason, participatory media literacy is not another subject to be shoehorned into the curriculum as job training for knowledge workers.
Participatory media include (but aren't limited to) blogs, wikis, RSS, tagging and social bookmarking, music-photo-video sharing, mashups, podcasts, digital storytelling, virtual communities, social network services, virtual environments, and videoblogs. These distinctly different media share three common, interrelated characteristics:
• Many-to-many media now make it possible for every person connected to the network to broadcast as well as receive text, images, audio, video, software, data, discussions, transactions, computations, tags, or links to and from every other person. The asymmetry between broadcaster and audience that was dictated by the structure of pre-digital technologies has changed radically. This is a technical- structural characteristic.
• Participatory media are social media whose value and power derives from the active participation of many people. Value derives not just from the size of the audience, but from their power to link to each other, to form a public as well as a market. This is a psychological and social characteristic.
• Social networks, when amplified by information and communication networks, enable broader, faster, and lower cost coordination of activities. This is an economic and political characteristic.
Like the early days of print, radio, and television, the present structure of the participatory media regime−the political, economic, social and cultural institutions that constrain and empower the way the new medium can be used, and which impose structures on flows of information and capital−is still unsettled. As legislative and regulatory battles, business competition, and social institutions vie to control the new regime, a potentially decisive and presently unknown variable is the degree and kind of public participation. Because the unique power of the new media regime is precisely its participatory potential, the number of people who participate in using it during its formative years, and the skill with which they attempt to take advantage of this potential, is particularly salient.
Rheingold, Howard. (2007) "Using participatory media and public voice to encourage civic engagement." The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning: 97-118.
Tuesday, October 21, 2008
Facilitation of Learning-- Interpersonal Communication
Messages which facilitate interpersonal communication.
The work of Dr. Mildred Shaw is useful in helping to understand the types of task-oriented messages that facilitate learning. As part of her work in personal construct psychology, Shaw has identified different behaviors to help individuals attempt to extend and understand their own thinking in networked groups. The messages which facilitate the learning processes, helps individuals to:
• see the relationship of their points of view to those of others;
• explore differing terminology for the same mental constructs;
• become aware of differing constructs having the same terminology;
• extend their own construct systems through interaction with others;
• share with others constructs that they have found valuable;
• and finally facilitate areas of disagreement or agreement among members of a group.
Additionally, two specific types of task oriented messages can be discussed--(1)messages that facilitate individual meaning and sharing of meaning,(2) messages that lead to a shared meaning among all members, e.g. consensus or knowledge pooling.
Facilitating individual meaning or construct formation.
The availability and accessibility of relevant examples is critical to the on-going learning process. However, the example must be of personal relevance. Relevance would result from one of three conditions: the facilitator understands the learner and the state of processing at the time well enough to provide relevant examples, the individual is aware of his current state and is able to request the required knowledge independently, or the individual and the facilitator negotiate a strategy for discovery or uncovering the required information. One key advantage of message sharing in a networked environment is that collaborators theoretically have the possibility to draw on relevant information and knowledge from a wide range of sources, either from other participants directly in a synchronous channel such as through audio or video networks or through asynchronous channels such as CMC or by accessing information stored in any database.
Creating shared meaning, knowledge in a team.
Another important category of facilitation involves messages that create shared meaning among the group or work team. Rather than using the group as a "sounding board" or context for testing out their own meaning, members may attempt to create shared knowledge and understanding in a particular area. For example, a work group engaging in the process of design would ideally need to pool their individual knowledge in order to create a new product. They will eventually want to create a shared meaning, which would allow them to take action together to carry out the design. For example, the activities of groups who are using a combination of media to share individual drawings, an audio conference to discuss their meaning, and electronic mail or conference to exchange on-going messages are engaging in group learning and knowledge creation. The final integrated design is new knowledge which the group created through their collaborative efforts. Reaching a shared meaning such as occurred in this example involves a process of differentiation and integration, according to Johnson and Johnson (p.244). Differentiating messages proceed the integrating messages. ‘’’Differentiation’’’ involves seeking out and clarifying differences among members' ideas, information, conclusions, theories, and opinions. It involves highlighting the differences among members' reasoning and seeking to understand fully what the different positions and perspectives are. All different points of view must be presented and explored thoroughly before new, creative solutions are sought. ‘’’Integration’’’ involves combining the information, reasoning, theories, and conclusions of the various group members so that all members are satisfied. After differentiation the groups seeks a new, creative position that synthesizes the thinking of all the members.
Johnson, D. W., & Johnson, R. T. (1998) Learning Together and Alone: Cooperative, Competitive, and Individualistic Learning (5th Edition) (Paperback), New York: Allyn & Bacon.
Facilitation of Learning--Intra-personal Communication
Messages which facilitate intra-personal communication
Encouraging representation and articulation of tentative constructs.
Facilitation messages encourage formulation and representation of tentative constructs, based upon the current state of understanding. The facilitator would also encourage learners to look for patterns as well as support the individual as s/he attempts to formulate new patterns to encompass ‘’new’’ information which no longer fits previous understanding. The facilitator supports and encourages the learner to continue the intra-personal process. The individual learner may only feel comfortable representing these tentative understandings for himself. The facilitator can encourage the process without requesting that the learner engage in premature interpersonal communication.
Probing for additional examples or observations.
A facilitator can support learners by helping them discover or experience additional information or instances of events within knowledge areas in which they are working. For example, if my only exposure to software tools utilized a directory and file structure, I might induce that this structure was the only way computers organized information. However, through exposure to other systems I might formulate a different tentative hypothesis and then continue to refine that hypothesis as part of my on-going learning process.
Encouraging use of representational tools.
Often times the individual can learn through the aid of a representational tool which allows them to map out their thoughts. Depending upon preference, the learner may use written words, pictures or spoken words, to formulate and communicate ideas for his/her own consumption before the ideas are ready for public consumption. Ideally in a collaborative network learning environment, the tools for self representation should feed directly into the shared network. Individuals would then have an opportunity to test out ideas with others.
Tuesday, September 9, 2008
Planning--learning with and from "weak ties"
I was reading an article this past weekend “Brave New World of Digital Intimacy” by Clive Thompson in the New York Times, September 5, 2008. Thompson made a very interesting and useful point to think about when engaging in collaborative networked leaning. If one only selects, “friends” or e-vites others who are part of your intimate circle of friends and colleagues to participate, one may not get the richness of insight and ideas that we are likely to get by e-viting or soliciting information from our “weak ties.” Here is how Thompson (2008,p.4) explained the idea:
“This rapid growth of weak ties can be a very good thing. Sociologists have long found that “weak ties” greatly expand your ability to solve problems. For example, if you’re looking for a job and ask your friends, they won’t be much help; they’re too similar to you, and thus probably won’t have any leads that you don’t already have yourself. Remote acquaintances will be much more useful, because they’re farther a field, yet still socially intimate enough to want to help you out. Many avid Twitter users — the ones who fire off witty posts hourly and wind up with thousands of intrigued followers — explicitly milk this dynamic for all it’s worth, using their large online followings as a way to quickly answer almost any question.”
Of course, all of your “connections” are available from our contact or friends list by any mobile device anywhere, anytime.
Tuesday, September 2, 2008
Planning--findability implicaitons for design and development
Findability--Implications for the planning, design and development processes
Learner driven design and information chunking.
1. Consider the implications of learner or user driven design in the learning and work environment.
In order to design information to meet the needs of different users directly it is important to understand the nature of the work of the users and the tasks they perform. When one focuses only on content, the "logical" order of the content guides the development. When one designs for the user, the users needs and tasks form the basis for ordering, labeling and presenting information.
2. Consider the new skills required to chunk content.
Designing architectures for multiple paths of access, which are controlled by the user rather than primarily the designer, require knowledge design skills and domain knowledge. Designers need to develop not only a knowledge of the particular tasks and content of the discipline from the user perspective, but they also need experience with object-oriented, modular design. A designer needs to understand the underlying structure of the field and the corresponding logical relationships between the content chunks, and how to design for flexible, "random" access by multiple users from different entry points.
Static and dynamic modeling of information and users
1. Consider both static organization and display of information units and dynamic modeling and display.
• Static organization requires less time and effort for design and development than dynamic modeling; however, dynamic modeling is more likely meet the precise needs of the user, reducing search time and increasing productivity. One notices static organization where there is one pattern and set of relationships defined by the designer(or packager) of information. The order of presentation of the information will always be the same. For example, in paper based Text Based Instruction the relationship between units such as paragraphs on a page is static; the implicit order on the page is "before" or "after" with minimal opportunity to explore other relationships easily such as "related to" links as in cross referencing. Static organization is also evident in hypertext systems in which the 'links' are created at the time of packaging and displayed as defined when selected by the user. Although the chunks may be randomly followed if the user chooses, they go to the same content chuck.
• Dynamic modeling as planned for Web 3.0 collaboration and other model based systems involves specifying the nature of each chunk of information as an object in a knowledge base. The types of relationship of one object-chunk to any other chunks are defined as "variables." Depending upon the model of the user/learner and its current state at the time of search, the "value" of the variables will changes, and the information displayed to the user could change. The tools and skills required to model are different from those for creating static organization and again are different from those required for cross referencing within a static organizational structure.
2. Consider the learner and the learner model as an important aspect of the environment.
Initially the user/learner model might handle only three identifiable groups: the experi¬enced expert, the new-to-the-domain leaner, and the experienced self-directed learner in a related domain. The designer would need to understand these users and their needs in order to develop the user models. The knowledge made available to each user could be different depending upon the model for the user at the time of access.
Ultimately, if the system is to be designed to support the user based upon "learner profile" and the "learning environment", then dynamic modeling is the design strategy of choice. It affords the opportunity to model the user(s) and continually update the model of the user in order to provide access to the information needed at the moment.
Tuesday, August 12, 2008
Planning--Select Channels/Media
IMMEDIACY
Synchronous in Time
Audio Conferencing
Video Conferencing
Synchronous in Time and Space
Group co-located in person
Group co-located in simulated conferencing rooms
Groups in 3-D meeting rooms with avatars
Asynchronous in neither time nor space
Text based conferencing/discussion forums
E-mail group distribution
Wiki for collaborative authoring
MEDIA RICHNESS
Text-based computer conferencing offers the lowest cost,
globally accessible strategy minimal set-up time, using already existing computer conferencing software
Audio conferencing offers the next lowest cost which is most accessible globally via cell phone for small group global collaboration
Video conferencing offers more social presence with higher cost
Small group video chat available economically
Video conferencing offers a slightly higher cost for larger group
All different combinations available on desktop, wireless laptop, cell phone or specific purpose video collaboration suites to match the demands of the task at the moment.
Wednesday, July 2, 2008
Planning--created or self-organizing systems.
In the "walled garden" of structured learning and working, one may be assigned to a pre-existing or pre-determine group. However, in the new social operating system (S.0.S.) we can use our resources to decide who we want to work together and either invite or allow for self-organizing systems to emerge.
One of the most important aspects of planning is the issue of trust and credibility in the S.O.S.
Trust and credibility—in the social operating system
One important aspect of the planning process is who to include in the collaboration. If the collaboration is planned with invited participants, then the organizer can invite the participants based on there interest , knowledge or wiliness. If an existing group, takes on a new goal, then the members would be in place and the focus shifts to planning the process of collaboration. If the group is open to others who might want to participate, then an open public announcement might solicit members.
Trust and credibility—in the newly formed group.
One of the most challenging issues for groups, who are newly formed, is to tackle how the members view one another. Can I trust the other individual? Is what they have to say credible? How do we form these judgments if we do not have previous knowledge or association with the members. In the past, we might have asked friends if they knew anything about the person(s) and what they thought of them. We mind also have consulted co-workers, or co-learners who see if they had collaborated with a person before the current grouping. We might also search for background information such as blog posts, co-published project reports or profiles in a social network.
Trust and credibility--among our connections. When using our social operating system we move one step beyond our own simple search of our social network, we might begin to take advantage of “social operating systems” which will show us the connections and linkages operating among any given group of co-learners, with an active past of learning and working.