Showing posts with label Collaboration. Show all posts
Showing posts with label Collaboration. Show all posts

Thursday, January 5, 2012

Applications Need ( or will soon be expected to have ) Collaboration at Core

In Apps Need Collaboration At Core,Kurt Marko (kmarko@nwc.com) reviews a trend that is emerging which is and will continue to reshape apps entering the market. Marko states: Collaboration isn't a distinct activity anymore. It's an integral feature that people will soon expect from every application. Note that opportunity for conversation are being integrated in to applications rather than one having to leave an application to share, discussion or comment while one works. One example of a new strategy is Note that opportunity for conversation is being integrated in to applications rather than one having to leave an application to share, discuss or comment while one works. Marko calls out one example of the new trend with Mindjet Connect, a SaaS version of the mind-mapping application MindManager. Mindjet Connect takes what was once a solitary activity at a desktop or smartphone App and puts it into the cloud to make it collaborative. As embedded collaboration becomes the norm how will one address the invite and user login challenges without some form of open id strategy?

Wednesday, November 30, 2011

Fostering High Value Collaboration

“Fostering high value collaboration” by Accenture, a featured article in Korean Times, provides a comprehensive summary of different motivations for collaboration, when different collaborative learning work groups might evolve in an organizational setting and how to foster such collaboration in the organization.

Friday, March 18, 2011

Great App for Visual Collaborative Learning Work

As the world flattens and virtual collaboration becomes more common in learning and in business, countless collaboration tools have been developed and used with widely varying usability and popularity. Colaab, launched in 2009 out of Scotland, got our attention because it boasts a few notable distinctions from many of its competitors in the groupware marketplace. First, other than the installation of a small Microsoft Silverlight plug-in upon sign-up, you don’t need to download anything to use Colaab – everything happens in the internet browser. And updates happen in real time without the need to refresh your screen, so you can see what’s happening in your group as it’s happening. Colaab allows users to do more with comments and annotations than other groupware tools, which can simplify the process of expressing and interpreting thoughts in the group. But most significantly, Colaab is the only collaboration tool on the market to employ Silverlight’s DeepZoom technology, which allows users to view high-resolution, high-quality images with virtually no wait time. This powerful imagery distinction makes Colaab ideal for art students, architects, designers, advertisers, and others who routinely work with high-resolution images in a collaborative environment.

But Colaab has those of us who are more likely to share plain old written documents covered, too.

When we log into a workspace (which may be one of several that we see on our personal dashboard), we see tabs on the right side showing recent actions, news feed, and communications as well as a list of all co-collaborators in the group, with those who are currently logged in lit up green. These real-time feeds, along with full audit trails of all actions in the workspace, ensure accountability among teammates, a critical piece of collaborative learning work.

We can easily initiate chat, set up a videoconference, or send a personal email from these tabs on the right, or we can start working with our team resources. Just about any existing file can be uploaded and shared through Colaab, or we can create documents (.doc, .docx, .ppt, .pptx, or .pdf); images (.png, .jpg, .psd, or .gif); videos (.wmv), or XPS files right there on the site. Or, a teammate can enter a URL and Colaab will get a screen grab of it for the group to work with. All team members can work on these resources together in real time, or we can opt to add input asynchronously, as our personal schedules permit. Feedback is easy to give and receive with the use of the resource toolbar, which allows collaborators to add comments or annotations to the open resource. The comments can actually be connected visually to a specific area of the image or document, and the annotations can be markings of any kind or color – a great way to convey ideas about the resource without having to express (and for the receiver to interpret) the right words! The screen shot below shows what we might see if we were collaborating on the design of a house. Note the pointed comments and the circle annotation around the window.




Responding to these notes is as easy as clicking in the comment box. These annotation and commenting methods can be used in written documents, photographs, and even in videos, which users can opt to watch with or without comments and annotations visible. Ideas can be refined by the group as they pool their individual knowledge and perspectives to their project.

Colaab has just been introduced at University College Falmouth in the U.K., where it is used by students in the schools of art, design, media, and performance. With the use of this DeepZoom-enabled software platform, people working in the visual arts won’t need to co-locate to work together as they have in the past – more art and design classes could be structured as online learning experiences. And even those who do share the same physical location may find that communication and collaboration flow more freely with the use of Colaab. A drama teacher could record and upload dress rehearsal of a performance and then the entire cast and crew could annotate, wordlessly pointing out areas that need to be improved by simply circling someone’s position on stage, for example. No words need be exchanged, and yet the message comes across to the person who is standing out of position, with the likely result that she will be more careful to hit her mark on opening night. This added layer of communicating could engender trust among teammates – the set painter feels comfortable pointing out the flaw he notices in the lead actress’s performance to improve the final product that they all have invested in, and she appreciates the opportunity to adjust something she hadn’t realized needed the tweak.

So, Colaab offers many dimensions of interpersonal communication, ranging from rich transactional videoconferencing to interactional notes or drawings, but we would have liked to have seen more to help with our intrapersonal musings. Workspaces are set as either public or private, and everything on the space falls into that same category (with the exception of email messages, which are always private). It would be useful to have a post-it note/reminder tool, or a journal that we could keep within the workspace that is strictly for our own future viewing rather than for sharing with the group.

Another add on our wish list is a survey or polling tool, which could come in handy when a group consensus is needed. Overall, the Colaab site offers enough to be useful and to make it stand out from its competitors, especially if the collaborators are working with high-resolution images or are visual thinkers. The sites looks great, is easy to navigate, and offers real time updates on everything that’s happening within the workspace. And it’s relatively new, with a team of developers who actively solicit feedback from users. It’s worth checking out! Go to www.colaab.com to learn more or to start your 30-day free trial.

Kelley Paradis
Carly Neill
Neelima Manandhar


Thursday, March 17, 2011

Recommended Software Application - Collaborative Networked Learning

After conducting research on various CMC software applications that support intrapersonal, interpersonal and/or group that enhance and support learning in present and/or future Collaborative Networked Learning (CNL) and Collaborative Learning-Work (CLW) environments (two learning concepts introduced in the 1980s by Charles A. Findley after conducting research on future trends and directions which have become popular in various fields as well as education and business), Avaya Web.alive was selected as it clearly exemplifies the CNL and CLW environments in the workplace.

Avaya web.alive offers a tangible meeting place where employees can meet “face to face” with co-workers, customers, and suppliers anytime – no matter where they work or live - without the hassles and costs associated with travel, without the expense or resources required for video conferencing, and provides the capabilities beyond traditional voice and online communications. This is a Web collaboration tool that provides organizations with innovative new ways to meet; learn from a distance; and conduct online sales. It is very different from other collaboration solutions in that it connects participants in collaboration sessions featuring 3D visuals and spatial audio. Multiple, free-flowing discussions can take place simultaneously while participants can access all materials related to the discussion/session.

The features outlined below support collaboration among individuals, teams, and groups in that they promote the establishment and continued development of healthy interpersonal (communication between and among individuals) and intra-personal (communication involving oneself – what one hears, sees, discerns, learns, etc.) communication. This is made possible by the medium or environment that Avaya web.live provides (collaborative networked environment) which is state-of-the-art and conducive to the sharing of data, information and value-added learning. The visualization features (face-to-face or avatar-based), communication features (3D voice, private audio, Omni voice, audio indicators, text chat, phone), collaboration features (document presentation, desktop sharing, file sharing, drop box, 3D interactive objects, meeting controls, web co-browsing – live streaming), and features relative to analytics capability and identify/security, all support CNL and CLW processes.


Meetings:
With increasingly geographically diverse workforces, companies are seeking ways of ensuring smooth and effective collaboration at a distance to avoid the burden of travel costs. Avaya’s web.alive helps to dramatically reduce the costs associated with team meetings, customers and partner events as well as larger (up to 250 users) events that require engagement and meaningful interaction. Feature-rich tools enhance the collaboration experience, speeding problem solving and increasing productivity. Through rich and immersive avatar-based collaboration, you are able to add sincerity and social presence to online meetings; see what others are seeing and where they are looking; use context-rich and engaging environments; and leverage a suite of collaboration tools to create a truly all-in-one easy to use meeting via Avaya’s web.alive experience. Avaya’s web.alive is always on and always available as a place where ad-hoc or accidental collaboration sessions can happen. Structured recurring meetings, customer sales presentations, or even marketing events can take advantage of this technology and create the opportunity for new business.


Avaya’s web.alive delivers significant business value by drastically reducing the expense associated with business travel while increasing business effectiveness through a higher level of engagement with your employees, customers and partners to build better relationships. Both you and your customers will love the convenience of this solution.


Learning
Avaya’s web.alive enables employees to increase their business effectiveness through effective engaging and collaborative learning that is attractive to the workforce and to millennials particularly. Contextualized learning (replicating the process or the environment in which a skill is applied in order to embed learning) at a lower price point than traditional learning solutions, synchronous and asynchronous modules and the flexibility for employees to be trained from home. All of these characteristics and capabilities make Avaya’s web.alive the ideal solution to increase business effectiveness.

Innovative features that transform business productivity:

Communications
· 3D voice – proximity-based stereo sound with echo cancellation, whisper and shout modes
· Private audio – secure audio mixed on the server with audio rooms where no one can eavesdrop
· Omni Voice – voice broadcast throughout environment or in a room
· Audio indicators – voice volume indicates that show who is speaking, even if off-screen
· Text chat – private, group or global
· Telephone – integration with “speakerphone” calls (SIP or VoIP) to outside participants
· Gestures/animation – gestures and sophisticated movements that add realism to the virtual experience
· Presence – idle and away states that let you know when others have stepped away
Collaboration
· Simple Controls – allows anyone with a mouse or keypad to navigate like a pro
· Document presentation – file (ppt, pptx. pdf, jpeg, png, gif) drag and drop, right-click upload, copy and paste
· Desktop sharing – allows others to see your desktop screen for expanded collaboration
· File sharing – drag and drop or right click, share with one or more users
· Drop box – drag and drop files into virtual folder for easy storage and later downloading
· 3D interactive objects – engaging objects that encourage participation
· Laser pointer – point to specific items
· Web co-browsing – allows you to display Web pages, live-streaming video and your existing ad server
· Invite a friend – bring colleagues into the mix with URL that teleports them to your location
· Meeting controls – role-based privileges that allow you to restrict who can upload and share materials
Identity and security
· User login options – support for anonymous and authenticated user options with sophisticated security and privacy measures built into the interface
· ID management – user identity and origin displayed on custom photo badge
· Personalization – tool that allows users to choose an avatar’s appearance and attire
· User/admin privileges – control which users can access web.alive features and/or which rooms they can access, plus admin user controls from within the environment to kick, mute or ban users
· Identity integration – allows you to integrate with your enterprise LDAP/active directory

Analytics and notifications
· Notifications – desktop notification in the heads-up display or system tray as well as e-mail notifications with customer rules when users arrive, or other defined triggers
· Live stats – data on what users are doing right now
· Historical stats – data, such as location, frequency and duration, on users, visits, voice conversations/activity, object interactions and system performance available over dashboard Web interface

Deployment
· Easy installation – three clicks to be up and running in web.alive with auto-audio device detection for voice that just works
· Browser-based – browser-based and embedded on your existing Web site
· Firewall traversal – auto detects firewall and tunnel via https if required
· Self-administration – manage users, permissions, environment selection and customization online
· Developer kit – APIs and software development kits for Web integration, mashups and content customizations
· Scalability – sessions of 200+ participants with voice
· Deployment options – hosted Software-as-a-Service or customer premise deployment behind the firewall
· Client requirements – Intel 945 integrated graphics or better; 128MB, Microsoft Windows XP, Vista or 7; IGB RAM, 1.50Ghz CPU; Internet Explorer 6/7/8 or Firefox 3/3.5 or Google Chrome and Adobe Flash; USB stereo headset with microphone (optional but recommended)
http://avayalive.com/WaStore/Default.aspx

We look forward to hearing from anyone who has used this software application.

Hema Ghale
Rachelle (Shelly) Goulet
Angela Shennette

Wednesday, February 9, 2011

Robin Good's 2010 Best Collaborative Tools

Robin Good has published an extensive mind map of collaborative tools. Follow the links on the map to locate many new tools to support CNL and CLW. Let me know which tools you find helpful. Collaboration Tools 2010 Mind Map

Tuesday, April 6, 2010

Conversation to Knowledge Flowdock for CLW

Teams engaged in Collaborative Learning Work are often engaged in "conversations" with one another. The conversations using different social media take on value as part of the ongoing, expanding knowledge base over the life of the team. Flowdock represents a new way for team members to capture by tagging some bits of knowledge from these conversations. The tagged bits can be found later when needed by the group. Flowdock allows a participant to tag in any of the different communication tools used by the team. One accesses Flowdock tagged knowledge bits in a cloud for the particular group , so it is accessability anywhere. Mobile access is underdevelopment. Interesting beginning on ways to capture and use conversations.

Wednesday, March 31, 2010

Pew--Future of Network-structured communities

Most surveyed believe that innovative forms of online cooperation could result in more efficient and responsive for-profit firms, non-profit organizations, and government agencies by the year 2020. Pew Internet & American Life Project: "The respondents who addressed the issue of “innovative forms of online cooperation” sometimes referred to activities between people and institutions that were post-bureaucratic. They argued that people could use the internet and cell phones to create alternative, un-bureaucratic structures to solve problems through network-structured communities."

Monday, December 21, 2009

Aardvark--new learning tool using your network

Collaborative networked learning can be real-time. New opportunities for finding and forming CNL's are taking shape in the real-time Web of people, not content repositories. One such application which shows promise is Aardvark. Aardvark provides a preview of tools in the making.

Working on a learning task, missing critical information to formulate a hypothesis or test out your hunch, you can connect in real-time with Aardvark. You can post any question, and Aardvark will attempt to find a person in your extended network who knows about the topic and is available to answer at the moment.


"Aardvark facilitates these conversations through a very polite IM bot, an iPhone app with push notifications, the company's website, Twitter or email. Instead of broadcasting your question to every one's stream of information, Aardvark delivers the question only to people who are relevant and available."
The Aardvark mission is to get you current answers, not previously published text from repositories, from persons in your own network. Expanding one's network of course increases the possibility of locating someone with knowledge who is available. CNL today is not limited to asynchronous conversation as groups emerge into the real-time conversational web.

Saturday, July 11, 2009

Web of identies and forming collaborative learning networks

Social Web of identities and collaborative networked learning
As we move more and more into the world of emerging and rapidly changing information availability and knowledge creation we turn more and more to collaborative networked learning and networking. When we engaging in the creation of networks for learning we want to make sure that we network with others who can help us learn or who might be a vessel for knowledge to facilitate our particular learning.
As social networking in its many forms becomes more accessible and transparent so do the identities and social graphs of the participants. With interchangeable, open social web identity data to accompany the more static stored knowledge data available today we have the identify data necessary to form networks for learning which include the right mix of persons contributing dynamic knowledge along with supporting repositories of more static, stored knowledge. For a brief overview of recent trends in making web identities machine-accessible see the recent entry by Alexander Korth from Read, Write Web.

Tuesday, February 24, 2009

Preserving Diversity and Avoiding Group Think

If all members of the group have the same shareable Group Learning Environment of authority rated, aggregated content, we run the risk of creating “group think” where all members jump on the bandwagon of the shared meme. When this occurs then the authority ratings will perhaps increase giving “juice” to ideas that the group is accepting without little diversity of opinion. It is equality important, however, for the members to pursue that own specialized P.L.E.’s of interest in order to avoid what has often been called “group think,” when all members agree with each other without expressing alternative opinions and views. Here is an interesting expression of this idea from William Gibson’s blog regarding the Amateur.

“Then send Pamela,” she said. “She understands all that. You have an army of people who understand all that. You must.”

“But that’s exactly it. Because they ‘understand all that’, they won’t find the edge. They won’t find the new. And worse, they’ll trample on it, inadvertently crush it, beneath the mediocrity inherent in professional competence. I need a virtual amateur for this. A freelancer.”


Perhaps we all become Amateurs learning from one another as we preserve diversity toward out goal of collective learning.

Sharable Aggregated Group Learning Environments

Sharable Aggregated Group Learning Environments. PLE and Group
News Aggregators for “Sharable” Group Knowledge base.

Content Process Master for CNL

As part of the planning phase for the group, it is useful to set up predetermined category feeds through the identification of key contributors and the tags that are useful for creating and feeding a sharable mash-up of content relevant to the group purpose(s).
If the group has a leader or moderator, s/he might want to take on role of content process master to help establish and identify evolving content. Or, the role of content master could be preformed or assigned just like any other task role in the group. The content process master will want to determine which news feeds to filter into their shareable learning environments. Robin Good has discussed the concept of news mastering and explained the basic strategies necessary to get started. He continues to demonstrate his mastery of news mastering with his prolific daily service on tools and concepts in social media and collaboration. Michael Kirkpatrick additionally provides a set of steps for getting up to speed quickly by creating a social media cheat sheet. Retrieved February 24, 2009 from

One tool which has been recommended for pulling all the relevant content together is Yahoo, Pipes.
Additionally, work in relation to communication measurement of Public Relations and Marketing, is providing another set of tools for tracking evolving relevant dialogs and perhaps establishing authority metrics. Recently, the focus has shifted from the older methods of measuring the “distributed” messages of marketers to new approaches to measuring the “non-controlled” content. As search engine optimization (SEO) and social networking becomes more a focus of product branding and messaging I see methods for tracking frequency, referral links and time on page, tracking conversations in microblogging streams such as on twitter.com and identifying the reach and trust of influencers in a market segment being used and refined. I believe we will begin to see new spin off in this field which can serve as models for content tracking, filtering and presenting perhaps through a “learning dashboard,” which make the latest, highest authority customized and delivered to whatever device, where ever we are at the moment.

Creating shareable group learning environment for members of a CNL group helps members develop a common vocabulary and knowledge base relevant to the group goals. By adding the same tags from RSS or Social Bookmarking aggregation, members stay current and have sharable, meaningful knowledge. The the group sharable environment builds upon the concept of P.L.E.'s. Downes, Stephen (2009) Online Learning: Trends, Models And Dynamics In Our Education Future - Part 2,
The personal learning environment is more of a conferencing tool than it is a content tool. The focus of a personal learning environment is more on creation and communication than it is consumption and completion. It is best to think of the interfaces facilitated by a personal learning environment as ways to create and manipulate content, as applications rather than resources
.
I believe we are building upon the concept of P.L.E. to create group shareable learning environments which require more of a personal commitment for a time and goals for interdependent learning rather than just a loose network of persons dropping in and out.

Thursday, January 22, 2009

"I think, therefore I am" contrasts "We participate, therefore we are"

John Seely Brown, innovator, scholar and scientist weighs in on the differences between the older modes of knowing and CNL modes. Brown contrasts Cartesian individual learning, “ I think, therefore I am” with “ We participate, therefore, we are” mode of learning which allows us to link together to be and learn with one another in a group. In Mind's on Fire: Open Education, the long tail, and learning 2.0, John Seely Brown and Richard Adler contrast the two modes in this way:

The emphasis on social learning stands in sharp contrast to the traditional Cartesian view of knowledge and learning—a view that has largely dominated the way education has been structured for over one hundred years. The Cartesian perspective assumes that knowledge is a kind of substance and that pedagogy concerns the best way to transfer this substance from teachers to students. By contrast, instead of starting from the Cartesian premise of “I think, therefore I am,” and from the assumption that knowledge is something that is transferred to the student via various pedagogical strategies, the social view of learning says, “We participate, therefore we are.”

This perspective shifts the focus of our attention from the content of a subject to the learning activities and human interactions around which that content is situated. This perspective also helps to explain the effectiveness of study groups. Students in these groups can ask questions to clarify areas of uncertainty or confusion, can improve their grasp of the material by hearing the answers to questions from fellow students, and perhaps most powerfully, can take on the role of teacher to help other group members benefit from their understanding (one of the best ways to learn something is, after all, to teach it to others).


Today and in the future, we have technology in place that allows us to direct our own CNL into and with a community of practitioners in learning in any field that will permit us to participate in their endeavors

Monday, January 12, 2009

Knowledge Economy and Search Economy:dynamic processes and processing

I was just reading blog entry from Robert Gringely (March, 2008), which adds an interesting twist to Judy Breck’s thoughts on findability and knowledge. Gringely explains that we have moved past the knowledge economy to the search economy. I think of the knowledge economy as more static something that you can hold onto or possess while search is more dynamic and in process. In my work on collaborative learning-work, I have talked about the process of creating new knowledge; perhaps in the work place we are moving to a dynamic world of meta-knowledge creation as the work and the worker enables dynamic finability for the ever changing purposes of the user.

Gringely in War of Worlds: The Human Side of Moore’s Law explained:


Andy Hertzfeld said Google is the best tool for an aging programmer because it remembers when we cannot. Dave Winer, back in 1996, came to the conclusion that it was better to bookmark information than to cut and paste it. I'm sure today Dave wouldn't bother with the bookmark and would simply search from scratch to get the most relevant result. Both men point to the idea that we're moving from a knowledge economy to a search economy, from a kingdom of static values to those that are dynamic. Education still seems to define knowing as more important than being able to find, yet which do you do more of in your work? And what's wrong with crimping a paragraph here or there from Cringely if it shows you understand the topic?
This is, of course, a huge threat to the education establishment, which tends to have a very deterministic view of how knowledge and accomplishment are obtained - a view that doesn't work well in the search economy. At the same time K-12 educators are being pulled back by No Child Left Behind, they are being pulled forward (they probably see it as pulled askew) by kids abetted by their high-tech Generation Y (yes, we're getting well into Y) parents who are using their Ward Cleaver power not to maintain the status quo but to challenge it.


With this philosophical view in mind, I think about knowledge as the snapshot which freezes the dynamic process of searching.

Saturday, January 3, 2009

Howard Rheingold's Participative Pedagogy

The communication technologies which make CNL possible also call upon us to shift our thinking to develop new methods and approaches to learning. We develop me methods, which capitalize upon and incorporate the participatory nature of the technologies and the corresponding literacies. Following a post today from Howard Rheingold on twitter.com, I was directed to an essay Participative Pedagogy for a Literacy of Literacies. Rheingold strikes again and hits the nail on the head with his comments on Participative Pedagogy and new literacies. I found the following exert particularly relevant and thought provoking:
A PARTICIPATIVE PEDAGOGY
To accomplish this attention-turning, we must develop a participative pedagogy, assisted by digital media and networked publics, that focuses on catalyzing, inspiring, nourishing, facilitating, and guiding literacies essential to individual and collective life in the 21st century. Literacies are where the human brain, human sociality and communication technologies meet. We're accustomed to thinking about the tangible parts of communication media−the devices and networks−but the less visible social practices and social affordances, from the alphabet to TCP/IP, are where human social genius can meet the augmenting power of technological networks. Literacy is the most important method Homo sapiens has used to introduce systems and tools to other humans, to train each other to partake of and contribute to culture, and to humanize the use of instruments that might otherwise enable commodification, mechanization and dehumanization. By literacy, I mean, following on Neil Postman and others, the set of skills that enable individuals to encode and decode knowledge and power via speech, writing, printing and collective action, and which, when learned, introduce the individual to a community. Literacy links technology and sociality. The alphabet did not cause the Roman Empire, but made it possible. Printing did not cause democracy or science, but literate populations, enabled by the printing press, devised systems for citizen governance and collective knowledge creation. The Internet did not cause open source production, Wikipedia or emergent collective responses to natural disasters, but it made it possible for people to act together in new ways, with people they weren't able to organize action with before, in places and at paces for which collective action had never been possible. Literacies are the prerequisite for the human agency that used alphabets, presses and digital networks to create wealth, alleviate suffering and invent new institutions. If the humans currently alive are to take advantage of digital technologies to address the most severe problems that face our species and the biosphere, computers, telephones and digital networks are not enough. We need new literacies around participatory media, the dynamics of cooperation and collective action, the effective deployment of attention and the relatively rational and critical discourse necessary for a healthy public sphere.
MEDIA LITERACIES
In Using Participatory Media and Public Voice to Encourage Civic Engagement, Rheingold wrote:
If print culture shaped the environment in which the Enlightenment blossomed and set the scene for the Industrial Revolution, participatory media might similarly shape the cognitive and social environments in which twenty first century life will take place (a shift in the way our culture operates). For this reason, participatory media literacy is not another subject to be shoehorned into the curriculum as job training for knowledge workers.

Participatory media include (but aren't limited to) blogs, wikis, RSS, tagging and social bookmarking, music-photo-video sharing, mashups, podcasts, digital storytelling, virtual communities, social network services, virtual environments, and videoblogs. These distinctly different media share three common, interrelated characteristics:
• Many-to-many media now make it possible for every person connected to the network to broadcast as well as receive text, images, audio, video, software, data, discussions, transactions, computations, tags, or links to and from every other person. The asymmetry between broadcaster and audience that was dictated by the structure of pre-digital technologies has changed radically. This is a technical- structural characteristic.
• Participatory media are social media whose value and power derives from the active participation of many people. Value derives not just from the size of the audience, but from their power to link to each other, to form a public as well as a market. This is a psychological and social characteristic.
• Social networks, when amplified by information and communication networks, enable broader, faster, and lower cost coordination of activities. This is an economic and political characteristic.
Like the early days of print, radio, and television, the present structure of the participatory media regime−the political, economic, social and cultural institutions that constrain and empower the way the new medium can be used, and which impose structures on flows of information and capital−is still unsettled. As legislative and regulatory battles, business competition, and social institutions vie to control the new regime, a potentially decisive and presently unknown variable is the degree and kind of public participation. Because the unique power of the new media regime is precisely its participatory potential, the number of people who participate in using it during its formative years, and the skill with which they attempt to take advantage of this potential, is particularly salient.
Rheingold, Howard. (2007) "Using participatory media and public voice to encourage civic engagement." The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning: 97-118.

Tuesday, October 21, 2008

Facilitation of Learning-- Interpersonal Communication

I would now like to turn my attention to interpersonal communication process in collaboration with others and the how to support the interpersonal communication processes of the learner.

Messages which facilitate interpersonal communication.
The work of Dr. Mildred Shaw is useful in helping to understand the types of task-oriented messages that facilitate learning. As part of her work in personal construct psychology, Shaw has identified different behaviors to help individuals attempt to extend and understand their own thinking in networked groups. The messages which facilitate the learning processes, helps individuals to:
• see the relationship of their points of view to those of others;
• explore differing terminology for the same mental constructs;
• become aware of differing constructs having the same terminology;
• extend their own construct systems through interaction with others;
• share with others constructs that they have found valuable;
• and finally facilitate areas of disagreement or agreement among members of a group.


Additionally, two specific types of task oriented messages can be discussed--(1)messages that facilitate individual meaning and sharing of meaning,(2) messages that lead to a shared meaning among all members, e.g. consensus or knowledge pooling.
Facilitating individual meaning or construct formation.

The availability and accessibility of relevant examples is critical to the on-going learning process. However, the example must be of personal relevance. Relevance would result from one of three conditions: the facilitator understands the learner and the state of processing at the time well enough to provide relevant examples, the individual is aware of his current state and is able to request the required knowledge independently, or the individual and the facilitator negotiate a strategy for discovery or uncovering the required information. One key advantage of message sharing in a networked environment is that collaborators theoretically have the possibility to draw on relevant information and knowledge from a wide range of sources, either from other participants directly in a synchronous channel such as through audio or video networks or through asynchronous channels such as CMC or by accessing information stored in any database.
Creating shared meaning, knowledge in a team.
Another important category of facilitation involves messages that create shared meaning among the group or work team. Rather than using the group as a "sounding board" or context for testing out their own meaning, members may attempt to create shared knowledge and understanding in a particular area. For example, a work group engaging in the process of design would ideally need to pool their individual knowledge in order to create a new product. They will eventually want to create a shared meaning, which would allow them to take action together to carry out the design. For example, the activities of groups who are using a combination of media to share individual drawings, an audio conference to discuss their meaning, and electronic mail or conference to exchange on-going messages are engaging in group learning and knowledge creation. The final integrated design is new knowledge which the group created through their collaborative efforts. Reaching a shared meaning such as occurred in this example involves a process of differentiation and integration, according to Johnson and Johnson (p.244). Differentiating messages proceed the integrating messages. ‘’’Differentiation’’’ involves seeking out and clarifying differences among members' ideas, information, conclusions, theories, and opinions. It involves highlighting the differences among members' reasoning and seeking to understand fully what the different positions and perspectives are. All different points of view must be presented and explored thoroughly before new, creative solutions are sought. ‘’’Integration’’’ involves combining the information, reasoning, theories, and conclusions of the various group members so that all members are satisfied. After differentiation the groups seeks a new, creative position that synthesizes the thinking of all the members.

Johnson, D. W., & Johnson, R. T. (1998) Learning Together and Alone: Cooperative, Competitive, and Individualistic Learning (5th Edition) (Paperback), New York: Allyn & Bacon.

Facilitation of Learning--Intra-personal Communication

At this time I feel it is important to start focusing on the communication processes that can facilitate learning. The facilitator could be another learner or a designated group leader(teacher). First, the intra-personal processes are those that occur within the mind of the learner as s/he formulates and explores the meaning of new concepts. Here are some directly applicable strategies to facilitate intra-personal communication. Besides individual willingness and an overall supportive context, the facilitator can support the learning process directly with a number of specific strategies.

Messages which facilitate intra-personal communication

Encouraging representation and articulation of tentative constructs.

Facilitation messages encourage formulation and representation of tentative constructs, based upon the current state of understanding. The facilitator would also encourage learners to look for patterns as well as support the individual as s/he attempts to formulate new patterns to encompass ‘’new’’ information which no longer fits previous understanding. The facilitator supports and encourages the learner to continue the intra-personal process. The individual learner may only feel comfortable representing these tentative understandings for himself. The facilitator can encourage the process without requesting that the learner engage in premature interpersonal communication.

Probing for additional examples or observations.


A facilitator can support learners by helping them discover or experience additional information or instances of events within knowledge areas in which they are working. For example, if my only exposure to software tools utilized a directory and file structure, I might induce that this structure was the only way computers organized information. However, through exposure to other systems I might formulate a different tentative hypothesis and then continue to refine that hypothesis as part of my on-going learning process.
Encouraging use of representational tools.

Often times the individual can learn through the aid of a representational tool which allows them to map out their thoughts. Depending upon preference, the learner may use written words, pictures or spoken words, to formulate and communicate ideas for his/her own consumption before the ideas are ready for public consumption. Ideally in a collaborative network learning environment, the tools for self representation should feed directly into the shared network. Individuals would then have an opportunity to test out ideas with others.

Tuesday, September 9, 2008

Planning--learning with and from "weak ties"

Weak ties and collaborative learning--who are your most useful collaborators for any given learning task?

I was reading an article this past weekend “Brave New World of Digital Intimacy” by Clive Thompson in the New York Times, September 5, 2008. Thompson made a very interesting and useful point to think about when engaging in collaborative networked leaning. If one only selects, “friends” or e-vites others who are part of your intimate circle of friends and colleagues to participate, one may not get the richness of insight and ideas that we are likely to get by e-viting or soliciting information from our “weak ties.” Here is how Thompson (2008,p.4) explained the idea:

“This rapid growth of weak ties can be a very good thing. Sociologists have long found that “weak ties” greatly expand your ability to solve problems. For example, if you’re looking for a job and ask your friends, they won’t be much help; they’re too similar to you, and thus probably won’t have any leads that you don’t already have yourself. Remote acquaintances will be much more useful, because they’re farther a field, yet still socially intimate enough to want to help you out. Many avid Twitter users — the ones who fire off witty posts hourly and wind up with thousands of intrigued followers — explicitly milk this dynamic for all it’s worth, using their large online followings as a way to quickly answer almost any question.”


Of course, all of your “connections” are available from our contact or friends list by any mobile device anywhere, anytime.

Tuesday, September 2, 2008

Planning--findability implicaitons for design and development

I was recently looking over the seven characteristics of findability formulated by Judith Breck. The seven principles have implications for how one plans and implements CNL today and in the Web 3.0 learning future. I do believe that “findability” is a critical global challenge for the on-going activity of collaborative networked learners. I want us to take a learner or user centered focus and on the ways to support the learner and learning-worker. Freeing or unbundling the info-chunks for learners' access is the first challenge for the planner/information architect; it presents opportunities to create paths for learners who need more guidance as well as freeing experienced learners to direct their own paths.

Findability--Implications for the planning, design and development processes

Learner driven design and information chunking.

1. Consider the implications of learner or user driven design in the learning and work environment.
In order to design information to meet the needs of different users directly it is important to understand the nature of the work of the users and the tasks they perform. When one focuses only on content, the "logical" order of the content guides the development. When one designs for the user, the users needs and tasks form the basis for ordering, labeling and presenting information.
2. Consider the new skills required to chunk content.
Designing architectures for multiple paths of access, which are controlled by the user rather than primarily the designer, require knowledge design skills and domain knowledge. Designers need to develop not only a knowledge of the particular tasks and content of the discipline from the user perspective, but they also need experience with object-oriented, modular design. A designer needs to understand the underlying structure of the field and the corresponding logical relationships between the content chunks, and how to design for flexible, "random" access by multiple users from different entry points.
Static and dynamic modeling of information and users
1. Consider both static organization and display of information units and dynamic modeling and display.
• Static organization requires less time and effort for design and development than dynamic modeling; however, dynamic modeling is more likely meet the precise needs of the user, reducing search time and increasing productivity. One notices static organization where there is one pattern and set of relationships defined by the designer(or packager) of information. The order of presentation of the information will always be the same. For example, in paper based Text Based Instruction the relationship between units such as paragraphs on a page is static; the implicit order on the page is "before" or "after" with minimal opportunity to explore other relationships easily such as "related to" links as in cross referencing. Static organization is also evident in hypertext systems in which the 'links' are created at the time of packaging and displayed as defined when selected by the user. Although the chunks may be randomly followed if the user chooses, they go to the same content chuck.
• Dynamic modeling as planned for Web 3.0 collaboration and other model based systems involves specifying the nature of each chunk of information as an object in a knowledge base. The types of relationship of one object-chunk to any other chunks are defined as "variables." Depending upon the model of the user/learner and its current state at the time of search, the "value" of the variables will changes, and the information displayed to the user could change. The tools and skills required to model are different from those for creating static organization and again are different from those required for cross referencing within a static organizational structure.
2. Consider the learner and the learner model as an important aspect of the environment.
Initially the user/learner model might handle only three identifiable groups: the experi¬enced expert, the new-to-the-domain leaner, and the experienced self-directed learner in a related domain. The designer would need to understand these users and their needs in order to develop the user models. The knowledge made available to each user could be different depending upon the model for the user at the time of access.
Ultimately, if the system is to be designed to support the user based upon "learner profile" and the "learning environment", then dynamic modeling is the design strategy of choice. It affords the opportunity to model the user(s) and continually update the model of the user in order to provide access to the information needed at the moment.

Tuesday, August 12, 2008

Planning--Select Channels/Media

As part of the planning process I feel it is important to look at the tools for collaboration. In my mind there are at least two key factors--immediacy of feedback/response and media richness.

IMMEDIACY
Synchronous in Time
Audio Conferencing
Video Conferencing

Synchronous in Time and Space
Group co-located in person
Group co-located in simulated conferencing rooms
Groups in 3-D meeting rooms with avatars

Asynchronous in neither time nor space
Text based conferencing/discussion forums
E-mail group distribution
Wiki for collaborative authoring

MEDIA RICHNESS
Text-based computer conferencing offers the lowest cost,
globally accessible strategy minimal set-up time, using already existing computer conferencing software

Audio conferencing offers the next lowest cost which is most accessible globally via cell phone for small group global collaboration

Video conferencing offers more social presence with higher cost
Small group video chat available economically
Video conferencing offers a slightly higher cost for larger group

All different combinations available on desktop, wireless laptop, cell phone or specific purpose video collaboration suites to match the demands of the task at the moment.

Wednesday, July 2, 2008

Planning--created or self-organizing systems.

Planning for CNL—created or self-organizing systems.

In the "walled garden" of structured learning and working, one may be assigned to a pre-existing or pre-determine group. However, in the new social operating system (S.0.S.) we can use our resources to decide who we want to work together and either invite or allow for self-organizing systems to emerge.
One of the most important aspects of planning is the issue of trust and credibility in the S.O.S.

Trust and credibility—in the social operating system
One important aspect of the planning process is who to include in the collaboration. If the collaboration is planned with invited participants, then the organizer can invite the participants based on there interest , knowledge or wiliness. If an existing group, takes on a new goal, then the members would be in place and the focus shifts to planning the process of collaboration. If the group is open to others who might want to participate, then an open public announcement might solicit members.

Trust and credibility—in the newly formed group.
One of the most challenging issues for groups, who are newly formed, is to tackle how the members view one another. Can I trust the other individual? Is what they have to say credible? How do we form these judgments if we do not have previous knowledge or association with the members. In the past, we might have asked friends if they knew anything about the person(s) and what they thought of them. We mind also have consulted co-workers, or co-learners who see if they had collaborated with a person before the current grouping. We might also search for background information such as blog posts, co-published project reports or profiles in a social network.
Trust and credibility--among our connections. When using our social operating system we move one step beyond our own simple search of our social network, we might begin to take advantage of “social operating systems” which will show us the connections and linkages operating among any given group of co-learners, with an active past of learning and working.