Showing posts with label Collaborative Networked Learning. Show all posts
Showing posts with label Collaborative Networked Learning. Show all posts

Saturday, December 8, 2012

Collaborative Networked Learning (CNL) for MOOC's

A massive open online course (MOOC) is a type of online course, which packages content, aimed at large-scale participation and open access via  the Internet. They are one of the recent developments in e-learning in the post-information age in which open educational resources are available to all. Because of the massive scale of learners, and the likelihood of a high student-teacher ratio, MOOCs require instructional design that facilitates large-scale feedback and interaction. There are two basic approaches:

• Crowd-sourced interaction and feedback by leveraging the MOOC network, e.g. for peer-review, group collaboration
• Automated feedback through objective, online assessments, e.g. quizzes and exams

 I would like to expand upon two methods by sharing my observations regarding Collaborative Networked Learning (CNL) to encourage CNL as the design of MOOC’s evolve. Yes, there is crowd-sourced interaction among the large group of participants in the different MOOC’s which are organized around particular topics, but more interesting for me are the smaller, self-organized learning groups which are forming online. Recent reports indicate that outside the formal structure of the MOOC”S self-directed groups are forming for collaborative learning. The learners in these “breakout” groups are utilizing and applying the basic concepts of Collaborative Networked Learning in order to connect with one another around a particular challenge. Collaborative Networked Learning (CNL) involves utilization of induction, synthesis, and dialog more often than deduction, analysis, and one way information transmission. I would suggest that CNL could be encouraged as a part of all MOOC’s worldwide. In essence, MOOCS would provide the content for the learners which enable what is being called a “flipped classroom” where the actual interaction and forming of connections among ideas occurs after the lecture content is distributed to the masses in Massive Open Online Courses. It is important to build CNL into the overall structure of MOOC’s, and, encourage the learning which can occur through real collaboration among the emerging DIY learners around the world in post-information age learning environments.

Wednesday, November 30, 2011

Fostering High Value Collaboration

“Fostering high value collaboration” by Accenture, a featured article in Korean Times, provides a comprehensive summary of different motivations for collaboration, when different collaborative learning work groups might evolve in an organizational setting and how to foster such collaboration in the organization.

The Remarkable Story of How Klout Got Started [VIDEO]

Who do you trust? Who do you look to when you want to establish a collaborative networked learning team--the others who are influencers, who might have fundamental knowledge relevant to the goals of the team. Klout continues to evolve.

The Remarkable Story of How Klout Got Started [VIDEO]

Saturday, March 19, 2011

Cisco Systems- WebEx Collaborative Network Learning Enviornment

Cisco Systems under their brand name of WebEx is offering a full suite of enterprise-wide applications or collaborative network learning (CNL) software in the form of WebEx Meeting Center, WebEx Event Center, WebEx Training Center and WebEx Remote Support. WebEx fulfills the need for value-added learning, training and communication through intra-personal, inter personal and group communication in a fast paced world.

WebEx Meeting with its multipoint video capability provides intra-personal communication, in the form of interpreting other people’s non-verbal communication, and interpersonal communication which apart from video is augmented with voice, chat, notes, and annotation tools. Visualization capabilities of the software include allowing participants to share their desktops with other participants and accessing a virtual whiteboard that allows everyone to illustrate their thoughts and ideas. Additionally, shared visuals can include files and applications like PowerPoint presentations or charts, graphs, and system learning applications.

Most importantly, all of the knowledge sharing and comments that takes place during a meeting can be recorded and shared with others in a secure environment. The recording tool allows networked teams to keep everyone updated on the latest status of a project, issue, or situation and can be viewed anytime, anywhere. In a classroom environment WebEx Training Center provides all the functionality of WebEx Meeting but focused on a learning environment offering breakout rooms, hands on labs, and integrated testing capabilities.

One of the key features of WebEx Meeting that supports group engagement is the ability to chat with one person or everyone, allowing side conversations between members that are common in F2F meetings. There is also a hand raising feature so you can make sure you get the chance to ask your question without intruding on the current speaker. Other key features include a whiteboard that allows meeting members to draw up ideas or produce answers in a group effort and the ability for the host to pass control to other members so that they can share their desktop or any other information they may have in an orderly fashion so everyone is not trying to share their creative ideas at once. WebEx also offers the option to mute one or more persons when necessary.

WebEx Meeting promotes communication flexibility and user access by extending its platform beyond the PC to iPad, iPhone, BlackBerry, Android, and other mobile devices. WebEx Meeting promotes interactivity in a meeting or classroom learning environment.

General considerations to stimulate your thinking

We need to support the different roles of humans in their effort to use a CNL and a CWL by creating new processes that make their work more efficient. Processes such as WebEx do this. As noted in Eisenberg, Goodall, et al (2010), we need to create team learning environments so that all members function as a whole which will “enhance a team’s capacity to think and act in new, synergistic ways, with full coordination and a sense of unity among team members.” (p226) Today humans transcend over large areas to do their work, they need simple yet robust programs, processes and connections to their employees, employers and customers allowing them to serve their needs. The same dimensions of teamwork in a physical workplace need to operate in a virtual world so that each employee is able to feel a part of a team and do their job to the best of their ability.

Facilitation and leadership--throughput

To support the learning process with a CNL program such as WebEx Meeting, teams need to meet on a regular basis. To encourage dialogue, brainstorm ideas, attend a learning seminar and to feel a part of a group, a video conference is beneficial. WebEx provides tools that allow people to listen, make comments and contributions and participate in a learning atmosphere that create an advanced virtual world where anyone with internet access can go. Prompts such as a whiteboard for sharing thoughts and comments, raising hands to ask questions, areas to make and build on diagrams, pictures, graphs, and notes are essential for facilitating a group/team feeling.

Concept formation--throughput

The power to connect anyone, anytime, anywhere is bringing learning workers together like never before. The old constructs that once dictated formal ideation (the process of generating, developing, and communicating new ideas) has been replaced by a worker’s ability to connect with friends, associates, and colleagues immediately in the WebEx Meeting Center and gather instant feedback to new, untested ideas. Knowledge sharing and knowledge polling can be spontaneous, raw, unencumbered, and very advantageous for team collaboration.

Some of the key tools available in WebEx Meeting Center include chat, notes, live annotation, and polls which are very useful in determining how workers really feel about a given subject or idea. Anonymous polling allows every worker to respond truthfully without worrying about the politics of the question. Additional features include:

· WebEx Meeting Center Product Features

· Supports from 25 to 500 participants

· Unlimited meetings

· High-quality video conferencing

· Integrated voice conferencing

· Network-based recording

· Meet on your mobile device

· Compatible with Windows, Mac, Linux, Unix, and Solaris

· Localization for 10 languages

Representational tools and knowledge access—input

Tools and strategies such as blogs allow people to put their own thoughts in a place where others can view them at their convenience. Families that live distant from one another or virtual work groups can also blog about the days events so that all members of the team and family can stay updated. Features such as Wi-Fi, 3G, and 4G with smart phones, ipads, laptops etc. allow access to this information from inside or outside an organization.

Representational tools such as WebEx Training Center allows for live interactive online instruction and training. This program will help expand and improve the learning experience of students or team members in a work environment. Some of the features include:

· WebEx Training Center Product Features

· Ability to share documents, applications, streaming videos, and more

· Multi-point video

· Breakout sessions and hands-on labs

· Online polls and quizzes

· Chat and threaded Q&A

· Attendance registration and tracking

· Integrated audio (using a telephone bridge,VoIP, or a mix of both)

· LMS support

· Up to 1,000 participants per session

Socio-emotional messages and trust--throughput

All of the features in WebEx Meeting and WebEx Training Center are essential for a collaborative learning environment and originally designed to enhance productivity. However, a number of features like multipoint video, active talker, on-demand record, and polling provide a context where members can build and maintain trust with one another. Of all the features, I would argue that video and active talker promote trust the most. Sensing the verbal and non-verbal communication between members allows us to give our trust and thereby gaining trust from others.

WebEx Meeting allows the host to pass control to other members in the meeting just as would be expected if all the members were having a F2F meeting experience. Communication norms can easily be managed by the host allowing a loosely-coupled structure on one end to a highly structured presentation format on the other. Feedback can be in the form of chat and notes or even more integrated through document, application, and desktop sharing and file transfer

http://www.webex.com/overview/index.html

Eric M. Eisenberg, H. L. Goodall, Jr., Angela Trethwey (2010) Organizational Communication: Balancing Creativity and Constraint (6ed), St. Bedford/St. Martin's.

For any additional comments and/or questions

Don Hows

Jasmine Lester

Dawn Andalft-Newman

Thursday, March 17, 2011

Recommended Software Application - Collaborative Networked Learning

After conducting research on various CMC software applications that support intrapersonal, interpersonal and/or group that enhance and support learning in present and/or future Collaborative Networked Learning (CNL) and Collaborative Learning-Work (CLW) environments (two learning concepts introduced in the 1980s by Charles A. Findley after conducting research on future trends and directions which have become popular in various fields as well as education and business), Avaya Web.alive was selected as it clearly exemplifies the CNL and CLW environments in the workplace.

Avaya web.alive offers a tangible meeting place where employees can meet “face to face” with co-workers, customers, and suppliers anytime – no matter where they work or live - without the hassles and costs associated with travel, without the expense or resources required for video conferencing, and provides the capabilities beyond traditional voice and online communications. This is a Web collaboration tool that provides organizations with innovative new ways to meet; learn from a distance; and conduct online sales. It is very different from other collaboration solutions in that it connects participants in collaboration sessions featuring 3D visuals and spatial audio. Multiple, free-flowing discussions can take place simultaneously while participants can access all materials related to the discussion/session.

The features outlined below support collaboration among individuals, teams, and groups in that they promote the establishment and continued development of healthy interpersonal (communication between and among individuals) and intra-personal (communication involving oneself – what one hears, sees, discerns, learns, etc.) communication. This is made possible by the medium or environment that Avaya web.live provides (collaborative networked environment) which is state-of-the-art and conducive to the sharing of data, information and value-added learning. The visualization features (face-to-face or avatar-based), communication features (3D voice, private audio, Omni voice, audio indicators, text chat, phone), collaboration features (document presentation, desktop sharing, file sharing, drop box, 3D interactive objects, meeting controls, web co-browsing – live streaming), and features relative to analytics capability and identify/security, all support CNL and CLW processes.


Meetings:
With increasingly geographically diverse workforces, companies are seeking ways of ensuring smooth and effective collaboration at a distance to avoid the burden of travel costs. Avaya’s web.alive helps to dramatically reduce the costs associated with team meetings, customers and partner events as well as larger (up to 250 users) events that require engagement and meaningful interaction. Feature-rich tools enhance the collaboration experience, speeding problem solving and increasing productivity. Through rich and immersive avatar-based collaboration, you are able to add sincerity and social presence to online meetings; see what others are seeing and where they are looking; use context-rich and engaging environments; and leverage a suite of collaboration tools to create a truly all-in-one easy to use meeting via Avaya’s web.alive experience. Avaya’s web.alive is always on and always available as a place where ad-hoc or accidental collaboration sessions can happen. Structured recurring meetings, customer sales presentations, or even marketing events can take advantage of this technology and create the opportunity for new business.


Avaya’s web.alive delivers significant business value by drastically reducing the expense associated with business travel while increasing business effectiveness through a higher level of engagement with your employees, customers and partners to build better relationships. Both you and your customers will love the convenience of this solution.


Learning
Avaya’s web.alive enables employees to increase their business effectiveness through effective engaging and collaborative learning that is attractive to the workforce and to millennials particularly. Contextualized learning (replicating the process or the environment in which a skill is applied in order to embed learning) at a lower price point than traditional learning solutions, synchronous and asynchronous modules and the flexibility for employees to be trained from home. All of these characteristics and capabilities make Avaya’s web.alive the ideal solution to increase business effectiveness.

Innovative features that transform business productivity:

Communications
· 3D voice – proximity-based stereo sound with echo cancellation, whisper and shout modes
· Private audio – secure audio mixed on the server with audio rooms where no one can eavesdrop
· Omni Voice – voice broadcast throughout environment or in a room
· Audio indicators – voice volume indicates that show who is speaking, even if off-screen
· Text chat – private, group or global
· Telephone – integration with “speakerphone” calls (SIP or VoIP) to outside participants
· Gestures/animation – gestures and sophisticated movements that add realism to the virtual experience
· Presence – idle and away states that let you know when others have stepped away
Collaboration
· Simple Controls – allows anyone with a mouse or keypad to navigate like a pro
· Document presentation – file (ppt, pptx. pdf, jpeg, png, gif) drag and drop, right-click upload, copy and paste
· Desktop sharing – allows others to see your desktop screen for expanded collaboration
· File sharing – drag and drop or right click, share with one or more users
· Drop box – drag and drop files into virtual folder for easy storage and later downloading
· 3D interactive objects – engaging objects that encourage participation
· Laser pointer – point to specific items
· Web co-browsing – allows you to display Web pages, live-streaming video and your existing ad server
· Invite a friend – bring colleagues into the mix with URL that teleports them to your location
· Meeting controls – role-based privileges that allow you to restrict who can upload and share materials
Identity and security
· User login options – support for anonymous and authenticated user options with sophisticated security and privacy measures built into the interface
· ID management – user identity and origin displayed on custom photo badge
· Personalization – tool that allows users to choose an avatar’s appearance and attire
· User/admin privileges – control which users can access web.alive features and/or which rooms they can access, plus admin user controls from within the environment to kick, mute or ban users
· Identity integration – allows you to integrate with your enterprise LDAP/active directory

Analytics and notifications
· Notifications – desktop notification in the heads-up display or system tray as well as e-mail notifications with customer rules when users arrive, or other defined triggers
· Live stats – data on what users are doing right now
· Historical stats – data, such as location, frequency and duration, on users, visits, voice conversations/activity, object interactions and system performance available over dashboard Web interface

Deployment
· Easy installation – three clicks to be up and running in web.alive with auto-audio device detection for voice that just works
· Browser-based – browser-based and embedded on your existing Web site
· Firewall traversal – auto detects firewall and tunnel via https if required
· Self-administration – manage users, permissions, environment selection and customization online
· Developer kit – APIs and software development kits for Web integration, mashups and content customizations
· Scalability – sessions of 200+ participants with voice
· Deployment options – hosted Software-as-a-Service or customer premise deployment behind the firewall
· Client requirements – Intel 945 integrated graphics or better; 128MB, Microsoft Windows XP, Vista or 7; IGB RAM, 1.50Ghz CPU; Internet Explorer 6/7/8 or Firefox 3/3.5 or Google Chrome and Adobe Flash; USB stereo headset with microphone (optional but recommended)
http://avayalive.com/WaStore/Default.aspx

We look forward to hearing from anyone who has used this software application.

Hema Ghale
Rachelle (Shelly) Goulet
Angela Shennette

Sunday, March 13, 2011

Colwiz (collective wisdom)platform for Collaborative Learning Work

Collaborative learning-work within and among groups has many parallels to a research process moving from intrapersonal idea creation to the final stage of creation of an artifact of the process such as design specification, publication or functioning application software. Oxford University scientists have launched free software that seeks to provide researchers the tools they need to collaborate more efficiently and quickly with colleagues working in different research areas. The colwiz (collective wisdom) platform manages the entire research lifecycle from an initial idea, through a complex collaboration, to publication of the results. Colwiz combines a publication library with communications and collaboration tools for brainstorming, research tasks, and schedule management. The colwiz R&D platform manages the entire research lifecycle from an initial idea, through a complex collaboration, to publication of the results. By breaking down the research process into its key components the developers figured out which tools were potentially the most important and then custom-built each tool from scratch and integrated them seamlessly into a single platform for individual and group productivity. New free software, launched today by Oxford University scientists, gives researchers the tools they need to collaborate more efficiently and quickly with colleagues scattered around the world and working in a variety of different research areas.
At the moment researchers are using a dizzying array of different applications to communicate and collaborate,’ said colwiz Chief Scientist Professor David Gavaghan of Oxford University. ‘These might include Google Apps, Microsoft Live Services, LinkedIn, Yammer and Social Text. But because these are separate applications they don’t do everything and don’t always talk to each other, and this slows researchers down. colwiz replaces this hotchpotch with an integrated suite of tools custom-built for fast and efficient management of the research process.’ Colwiz is now available to support some of the essential demands of collaborative learning-work at the group and organizational level. To continue to follow the developments of this promising new platform for interdisciplinary collaborations visit colwiz

Thursday, February 24, 2011

Shared public display for F2F team collaboration

Advanced collaboration suite for small groups engaging in F2F collaborative networked learning. Some folks are still sending out series of emails when they can use a shared display to work more efficiently. Discuss issues and make decisions as you go so that everyone stays aligned. Since the work happens on the big public screen, everyone can see exactly what has been done and offer opinions about changing the content in real time. Networked, co-located groups can share and manipulate content on shared public display. All the team’s joint work is done on the big screen, which is driven by the TeamSpot “Host” computer. Rather than huddling around a individual’s computer in a small group setting that only one person controls, anyone in the team can set to, and manipulate content, on the shared public display that no one person owns but everyone can share. A team member can make their content available to the public display or go “off line” to research additional relevant content to enhance their contribution to the group while others work on the public display. Anyone in the group can redirect their own cursor onto the public work surface and work on the Host computer’s display as if their mouse and keyboard were plugged directly into it. Multiple people can even work on the big screen at the same time, each with a uniquely identified cursor. In addition, “save archive” creates artifacts of the group knowledge which is a record which can be studied by all participants and shared as a mobile artifact of the group collaborative learning. I am hopeful that the same software could be shared by virtual groups but it does not appear to be an option at this time. I do believe that the design features evidenced in this package are a step forward. Of course, one will have to consider the overall pricing and implementation of this particular package in relation to individual enterprise needs. For more information on the related products and pricing contact Tidebreak

Wednesday, February 9, 2011

Robin Good's 2010 Best Collaborative Tools

Robin Good has published an extensive mind map of collaborative tools. Follow the links on the map to locate many new tools to support CNL and CLW. Let me know which tools you find helpful. Collaboration Tools 2010 Mind Map

Monday, August 9, 2010

Curatr Launches: Social Learning SW Connects content and person objects

Using an object oriented approach to viewing people and the content created in various media as connectible objects, Curatr's features and metaphor for social learning holds promise to support collaborative networked learning for self organizing learners and for other guided learners as well as the collaborative networked learning-worker in the larger organization. Curators organize information into Collections, Exhibitions with Guides in a Museum Gallery space metaphor. Participants have the opportunity to bring together information objects to improve the understanding of a subject area. These objects can be commented on and improved to further refine what would otherwise be unrelated information into a structured area of understanding on a particular subject.
Curatr uses colored nodes to represent Learning Objects. Learning Objects can be anything from a document to an interactive animation. Every piece within Curatr is given a specific Reliability Rating, which is then used to position the node on the Gallery. It will be important to understand and track the factors used for the Reliability Ratings as the objects grow in the system.
Learning Objects with a higher Reliability Rating are shown closer to the middle of the Gallery, with less important objects gradually floating to the outer regions of the visual space.
People objects are also part of the learning system.
Using the 'Peer View', you can get a picture of the group you are operating within; see who the big contributors are, locate friends and highlight Subject Matter Experts.
Curatr is one of the new web based visual approaches to engagement, connection and collaboration around people "objects" as holder of ideas and expertise and dynamically growing content objects as nodes which one can connected guided by the desired purpose of the learner.
Ben Betts, creative director for Curatr, explained the underlying philosophy and operation.

I am hopeful that some of us can use this for a real collaborative learning-work project. Any candidates?

Monday, April 12, 2010

Creating Artifacts in Real Time with New Google Doc's

New and improved Google Doc's provides features to help those creating a text based artifact of their learning through collaboration. Using Google Doc's collaborators can now see what others are typing character-by-character. Small or large teams can work together; up to 50 people can now collaborate on one document. The company has also added a chat feature that allows collaborators to discuss a document in a popup that appears on the right-hand side. Check out the short video introducing the new Google Doc's

Wednesday, March 31, 2010

Pew--Future of Network-structured communities

Most surveyed believe that innovative forms of online cooperation could result in more efficient and responsive for-profit firms, non-profit organizations, and government agencies by the year 2020. Pew Internet & American Life Project: "The respondents who addressed the issue of “innovative forms of online cooperation” sometimes referred to activities between people and institutions that were post-bureaucratic. They argued that people could use the internet and cell phones to create alternative, un-bureaucratic structures to solve problems through network-structured communities."

Monday, December 21, 2009

Aardvark--new learning tool using your network

Collaborative networked learning can be real-time. New opportunities for finding and forming CNL's are taking shape in the real-time Web of people, not content repositories. One such application which shows promise is Aardvark. Aardvark provides a preview of tools in the making.

Working on a learning task, missing critical information to formulate a hypothesis or test out your hunch, you can connect in real-time with Aardvark. You can post any question, and Aardvark will attempt to find a person in your extended network who knows about the topic and is available to answer at the moment.


"Aardvark facilitates these conversations through a very polite IM bot, an iPhone app with push notifications, the company's website, Twitter or email. Instead of broadcasting your question to every one's stream of information, Aardvark delivers the question only to people who are relevant and available."
The Aardvark mission is to get you current answers, not previously published text from repositories, from persons in your own network. Expanding one's network of course increases the possibility of locating someone with knowledge who is available. CNL today is not limited to asynchronous conversation as groups emerge into the real-time conversational web.

Saturday, July 11, 2009

Web of identies and forming collaborative learning networks

Social Web of identities and collaborative networked learning
As we move more and more into the world of emerging and rapidly changing information availability and knowledge creation we turn more and more to collaborative networked learning and networking. When we engaging in the creation of networks for learning we want to make sure that we network with others who can help us learn or who might be a vessel for knowledge to facilitate our particular learning.
As social networking in its many forms becomes more accessible and transparent so do the identities and social graphs of the participants. With interchangeable, open social web identity data to accompany the more static stored knowledge data available today we have the identify data necessary to form networks for learning which include the right mix of persons contributing dynamic knowledge along with supporting repositories of more static, stored knowledge. For a brief overview of recent trends in making web identities machine-accessible see the recent entry by Alexander Korth from Read, Write Web.

Tuesday, February 24, 2009

Preserving Diversity and Avoiding Group Think

If all members of the group have the same shareable Group Learning Environment of authority rated, aggregated content, we run the risk of creating “group think” where all members jump on the bandwagon of the shared meme. When this occurs then the authority ratings will perhaps increase giving “juice” to ideas that the group is accepting without little diversity of opinion. It is equality important, however, for the members to pursue that own specialized P.L.E.’s of interest in order to avoid what has often been called “group think,” when all members agree with each other without expressing alternative opinions and views. Here is an interesting expression of this idea from William Gibson’s blog regarding the Amateur.

“Then send Pamela,” she said. “She understands all that. You have an army of people who understand all that. You must.”

“But that’s exactly it. Because they ‘understand all that’, they won’t find the edge. They won’t find the new. And worse, they’ll trample on it, inadvertently crush it, beneath the mediocrity inherent in professional competence. I need a virtual amateur for this. A freelancer.”


Perhaps we all become Amateurs learning from one another as we preserve diversity toward out goal of collective learning.

Sharable Aggregated Group Learning Environments

Sharable Aggregated Group Learning Environments. PLE and Group
News Aggregators for “Sharable” Group Knowledge base.

Content Process Master for CNL

As part of the planning phase for the group, it is useful to set up predetermined category feeds through the identification of key contributors and the tags that are useful for creating and feeding a sharable mash-up of content relevant to the group purpose(s).
If the group has a leader or moderator, s/he might want to take on role of content process master to help establish and identify evolving content. Or, the role of content master could be preformed or assigned just like any other task role in the group. The content process master will want to determine which news feeds to filter into their shareable learning environments. Robin Good has discussed the concept of news mastering and explained the basic strategies necessary to get started. He continues to demonstrate his mastery of news mastering with his prolific daily service on tools and concepts in social media and collaboration. Michael Kirkpatrick additionally provides a set of steps for getting up to speed quickly by creating a social media cheat sheet. Retrieved February 24, 2009 from

One tool which has been recommended for pulling all the relevant content together is Yahoo, Pipes.
Additionally, work in relation to communication measurement of Public Relations and Marketing, is providing another set of tools for tracking evolving relevant dialogs and perhaps establishing authority metrics. Recently, the focus has shifted from the older methods of measuring the “distributed” messages of marketers to new approaches to measuring the “non-controlled” content. As search engine optimization (SEO) and social networking becomes more a focus of product branding and messaging I see methods for tracking frequency, referral links and time on page, tracking conversations in microblogging streams such as on twitter.com and identifying the reach and trust of influencers in a market segment being used and refined. I believe we will begin to see new spin off in this field which can serve as models for content tracking, filtering and presenting perhaps through a “learning dashboard,” which make the latest, highest authority customized and delivered to whatever device, where ever we are at the moment.

Creating shareable group learning environment for members of a CNL group helps members develop a common vocabulary and knowledge base relevant to the group goals. By adding the same tags from RSS or Social Bookmarking aggregation, members stay current and have sharable, meaningful knowledge. The the group sharable environment builds upon the concept of P.L.E.'s. Downes, Stephen (2009) Online Learning: Trends, Models And Dynamics In Our Education Future - Part 2,
The personal learning environment is more of a conferencing tool than it is a content tool. The focus of a personal learning environment is more on creation and communication than it is consumption and completion. It is best to think of the interfaces facilitated by a personal learning environment as ways to create and manipulate content, as applications rather than resources
.
I believe we are building upon the concept of P.L.E. to create group shareable learning environments which require more of a personal commitment for a time and goals for interdependent learning rather than just a loose network of persons dropping in and out.

Thursday, January 22, 2009

"I think, therefore I am" contrasts "We participate, therefore we are"

John Seely Brown, innovator, scholar and scientist weighs in on the differences between the older modes of knowing and CNL modes. Brown contrasts Cartesian individual learning, “ I think, therefore I am” with “ We participate, therefore, we are” mode of learning which allows us to link together to be and learn with one another in a group. In Mind's on Fire: Open Education, the long tail, and learning 2.0, John Seely Brown and Richard Adler contrast the two modes in this way:

The emphasis on social learning stands in sharp contrast to the traditional Cartesian view of knowledge and learning—a view that has largely dominated the way education has been structured for over one hundred years. The Cartesian perspective assumes that knowledge is a kind of substance and that pedagogy concerns the best way to transfer this substance from teachers to students. By contrast, instead of starting from the Cartesian premise of “I think, therefore I am,” and from the assumption that knowledge is something that is transferred to the student via various pedagogical strategies, the social view of learning says, “We participate, therefore we are.”

This perspective shifts the focus of our attention from the content of a subject to the learning activities and human interactions around which that content is situated. This perspective also helps to explain the effectiveness of study groups. Students in these groups can ask questions to clarify areas of uncertainty or confusion, can improve their grasp of the material by hearing the answers to questions from fellow students, and perhaps most powerfully, can take on the role of teacher to help other group members benefit from their understanding (one of the best ways to learn something is, after all, to teach it to others).


Today and in the future, we have technology in place that allows us to direct our own CNL into and with a community of practitioners in learning in any field that will permit us to participate in their endeavors

Saturday, January 3, 2009

Howard Rheingold's Participative Pedagogy

The communication technologies which make CNL possible also call upon us to shift our thinking to develop new methods and approaches to learning. We develop me methods, which capitalize upon and incorporate the participatory nature of the technologies and the corresponding literacies. Following a post today from Howard Rheingold on twitter.com, I was directed to an essay Participative Pedagogy for a Literacy of Literacies. Rheingold strikes again and hits the nail on the head with his comments on Participative Pedagogy and new literacies. I found the following exert particularly relevant and thought provoking:
A PARTICIPATIVE PEDAGOGY
To accomplish this attention-turning, we must develop a participative pedagogy, assisted by digital media and networked publics, that focuses on catalyzing, inspiring, nourishing, facilitating, and guiding literacies essential to individual and collective life in the 21st century. Literacies are where the human brain, human sociality and communication technologies meet. We're accustomed to thinking about the tangible parts of communication media−the devices and networks−but the less visible social practices and social affordances, from the alphabet to TCP/IP, are where human social genius can meet the augmenting power of technological networks. Literacy is the most important method Homo sapiens has used to introduce systems and tools to other humans, to train each other to partake of and contribute to culture, and to humanize the use of instruments that might otherwise enable commodification, mechanization and dehumanization. By literacy, I mean, following on Neil Postman and others, the set of skills that enable individuals to encode and decode knowledge and power via speech, writing, printing and collective action, and which, when learned, introduce the individual to a community. Literacy links technology and sociality. The alphabet did not cause the Roman Empire, but made it possible. Printing did not cause democracy or science, but literate populations, enabled by the printing press, devised systems for citizen governance and collective knowledge creation. The Internet did not cause open source production, Wikipedia or emergent collective responses to natural disasters, but it made it possible for people to act together in new ways, with people they weren't able to organize action with before, in places and at paces for which collective action had never been possible. Literacies are the prerequisite for the human agency that used alphabets, presses and digital networks to create wealth, alleviate suffering and invent new institutions. If the humans currently alive are to take advantage of digital technologies to address the most severe problems that face our species and the biosphere, computers, telephones and digital networks are not enough. We need new literacies around participatory media, the dynamics of cooperation and collective action, the effective deployment of attention and the relatively rational and critical discourse necessary for a healthy public sphere.
MEDIA LITERACIES
In Using Participatory Media and Public Voice to Encourage Civic Engagement, Rheingold wrote:
If print culture shaped the environment in which the Enlightenment blossomed and set the scene for the Industrial Revolution, participatory media might similarly shape the cognitive and social environments in which twenty first century life will take place (a shift in the way our culture operates). For this reason, participatory media literacy is not another subject to be shoehorned into the curriculum as job training for knowledge workers.

Participatory media include (but aren't limited to) blogs, wikis, RSS, tagging and social bookmarking, music-photo-video sharing, mashups, podcasts, digital storytelling, virtual communities, social network services, virtual environments, and videoblogs. These distinctly different media share three common, interrelated characteristics:
• Many-to-many media now make it possible for every person connected to the network to broadcast as well as receive text, images, audio, video, software, data, discussions, transactions, computations, tags, or links to and from every other person. The asymmetry between broadcaster and audience that was dictated by the structure of pre-digital technologies has changed radically. This is a technical- structural characteristic.
• Participatory media are social media whose value and power derives from the active participation of many people. Value derives not just from the size of the audience, but from their power to link to each other, to form a public as well as a market. This is a psychological and social characteristic.
• Social networks, when amplified by information and communication networks, enable broader, faster, and lower cost coordination of activities. This is an economic and political characteristic.
Like the early days of print, radio, and television, the present structure of the participatory media regime−the political, economic, social and cultural institutions that constrain and empower the way the new medium can be used, and which impose structures on flows of information and capital−is still unsettled. As legislative and regulatory battles, business competition, and social institutions vie to control the new regime, a potentially decisive and presently unknown variable is the degree and kind of public participation. Because the unique power of the new media regime is precisely its participatory potential, the number of people who participate in using it during its formative years, and the skill with which they attempt to take advantage of this potential, is particularly salient.
Rheingold, Howard. (2007) "Using participatory media and public voice to encourage civic engagement." The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning: 97-118.

Tuesday, October 21, 2008

Facilitation of Learning-- Interpersonal Communication

I would now like to turn my attention to interpersonal communication process in collaboration with others and the how to support the interpersonal communication processes of the learner.

Messages which facilitate interpersonal communication.
The work of Dr. Mildred Shaw is useful in helping to understand the types of task-oriented messages that facilitate learning. As part of her work in personal construct psychology, Shaw has identified different behaviors to help individuals attempt to extend and understand their own thinking in networked groups. The messages which facilitate the learning processes, helps individuals to:
• see the relationship of their points of view to those of others;
• explore differing terminology for the same mental constructs;
• become aware of differing constructs having the same terminology;
• extend their own construct systems through interaction with others;
• share with others constructs that they have found valuable;
• and finally facilitate areas of disagreement or agreement among members of a group.


Additionally, two specific types of task oriented messages can be discussed--(1)messages that facilitate individual meaning and sharing of meaning,(2) messages that lead to a shared meaning among all members, e.g. consensus or knowledge pooling.
Facilitating individual meaning or construct formation.

The availability and accessibility of relevant examples is critical to the on-going learning process. However, the example must be of personal relevance. Relevance would result from one of three conditions: the facilitator understands the learner and the state of processing at the time well enough to provide relevant examples, the individual is aware of his current state and is able to request the required knowledge independently, or the individual and the facilitator negotiate a strategy for discovery or uncovering the required information. One key advantage of message sharing in a networked environment is that collaborators theoretically have the possibility to draw on relevant information and knowledge from a wide range of sources, either from other participants directly in a synchronous channel such as through audio or video networks or through asynchronous channels such as CMC or by accessing information stored in any database.
Creating shared meaning, knowledge in a team.
Another important category of facilitation involves messages that create shared meaning among the group or work team. Rather than using the group as a "sounding board" or context for testing out their own meaning, members may attempt to create shared knowledge and understanding in a particular area. For example, a work group engaging in the process of design would ideally need to pool their individual knowledge in order to create a new product. They will eventually want to create a shared meaning, which would allow them to take action together to carry out the design. For example, the activities of groups who are using a combination of media to share individual drawings, an audio conference to discuss their meaning, and electronic mail or conference to exchange on-going messages are engaging in group learning and knowledge creation. The final integrated design is new knowledge which the group created through their collaborative efforts. Reaching a shared meaning such as occurred in this example involves a process of differentiation and integration, according to Johnson and Johnson (p.244). Differentiating messages proceed the integrating messages. ‘’’Differentiation’’’ involves seeking out and clarifying differences among members' ideas, information, conclusions, theories, and opinions. It involves highlighting the differences among members' reasoning and seeking to understand fully what the different positions and perspectives are. All different points of view must be presented and explored thoroughly before new, creative solutions are sought. ‘’’Integration’’’ involves combining the information, reasoning, theories, and conclusions of the various group members so that all members are satisfied. After differentiation the groups seeks a new, creative position that synthesizes the thinking of all the members.

Johnson, D. W., & Johnson, R. T. (1998) Learning Together and Alone: Cooperative, Competitive, and Individualistic Learning (5th Edition) (Paperback), New York: Allyn & Bacon.

Facilitation of Learning--Intra-personal Communication

At this time I feel it is important to start focusing on the communication processes that can facilitate learning. The facilitator could be another learner or a designated group leader(teacher). First, the intra-personal processes are those that occur within the mind of the learner as s/he formulates and explores the meaning of new concepts. Here are some directly applicable strategies to facilitate intra-personal communication. Besides individual willingness and an overall supportive context, the facilitator can support the learning process directly with a number of specific strategies.

Messages which facilitate intra-personal communication

Encouraging representation and articulation of tentative constructs.

Facilitation messages encourage formulation and representation of tentative constructs, based upon the current state of understanding. The facilitator would also encourage learners to look for patterns as well as support the individual as s/he attempts to formulate new patterns to encompass ‘’new’’ information which no longer fits previous understanding. The facilitator supports and encourages the learner to continue the intra-personal process. The individual learner may only feel comfortable representing these tentative understandings for himself. The facilitator can encourage the process without requesting that the learner engage in premature interpersonal communication.

Probing for additional examples or observations.


A facilitator can support learners by helping them discover or experience additional information or instances of events within knowledge areas in which they are working. For example, if my only exposure to software tools utilized a directory and file structure, I might induce that this structure was the only way computers organized information. However, through exposure to other systems I might formulate a different tentative hypothesis and then continue to refine that hypothesis as part of my on-going learning process.
Encouraging use of representational tools.

Often times the individual can learn through the aid of a representational tool which allows them to map out their thoughts. Depending upon preference, the learner may use written words, pictures or spoken words, to formulate and communicate ideas for his/her own consumption before the ideas are ready for public consumption. Ideally in a collaborative network learning environment, the tools for self representation should feed directly into the shared network. Individuals would then have an opportunity to test out ideas with others.

Tuesday, September 9, 2008

Planning--learning with and from "weak ties"

Weak ties and collaborative learning--who are your most useful collaborators for any given learning task?

I was reading an article this past weekend “Brave New World of Digital Intimacy” by Clive Thompson in the New York Times, September 5, 2008. Thompson made a very interesting and useful point to think about when engaging in collaborative networked leaning. If one only selects, “friends” or e-vites others who are part of your intimate circle of friends and colleagues to participate, one may not get the richness of insight and ideas that we are likely to get by e-viting or soliciting information from our “weak ties.” Here is how Thompson (2008,p.4) explained the idea:

“This rapid growth of weak ties can be a very good thing. Sociologists have long found that “weak ties” greatly expand your ability to solve problems. For example, if you’re looking for a job and ask your friends, they won’t be much help; they’re too similar to you, and thus probably won’t have any leads that you don’t already have yourself. Remote acquaintances will be much more useful, because they’re farther a field, yet still socially intimate enough to want to help you out. Many avid Twitter users — the ones who fire off witty posts hourly and wind up with thousands of intrigued followers — explicitly milk this dynamic for all it’s worth, using their large online followings as a way to quickly answer almost any question.”


Of course, all of your “connections” are available from our contact or friends list by any mobile device anywhere, anytime.